Miner Donkey Problem is a 5×7 cascading video slot recreation.
Symbols drop into the grid to create wins. 5 or additional adjacently linked symbols in a cluster award a win. Solely one of the best win inside the cluster is paid. Profitable symbols are eradicated. New symbols fall proper all the way down to fill the gaps. Plenty of clusters of the equivalent picture that are not linked are paid as separate clusters.
All wins contribute to the DONKEY DESTRUCTION attribute. When an emblem win threshold is reached, a DONKEY DESTRUCTION attribute is obtained, and it is added to a queue. When no further wins are seen, the next attribute inside the queue will activate. The game spherical will proceed in any case outcomes. There are 3 variations of DONKEY DESTRUCTION:
• DONKEY DESTRUCTION 1 – requires 18 worthwhile symbols. It might destroy all rock symbols on the grid.
• DONKEY DESTRUCTION 2 – requires 40 worthwhile symbols. It might destroy all gem and rock symbols on the grid
• DONKEY DESTRUCTION 3 – requires 50 worthwhile symbols. It might destroy all symbols on the grid in addition to GOLDEN NUGGETS and guarantee as a lot as 5 additional GOLDEN NUGGETS.
GOLDEN NUGGET symbols can appear on the grid. They do not type worthwhile mixtures. If a GOLDEN NUGGET reaches (or appears at) the underside row of the grid it would probably be far from the grid, resulting in a +1 MULTIPLIER. The MULTIPLIER will apply to any further worthwhile clusters. Preserve amassing GOLDEN NUGGETS to keep up rising the MULTIPLIER. The MULTIPLIER resets at first of each recreation spherical.
MINER’S PICKAXE picture can appear when new symbols fall proper all the way down to fill the gaps on the grid. If the MINER’S PICKAXE appears it would probably be eradicated, and the PICKAXE WILD attribute will probably be queued. In any case wins have concluded, DONKEY DESTRUCTION attribute has accomplished, and GOLDEN NUGGETS have been collected, the PICKAXE WILD attribute will set off.
The PICKAXE WILD attribute gives between 4 and 10 DIAMOND WILDS to the grid. The DIAMOND WILDS will solely alternate gem and rock symbols. The DIAMOND WILDS substitute for any gem and rock symbols, to help type worthwhile clusters.
The RANDOM MEGA SYMBOL attribute can set off on non-winning recreation rounds or in any case choices have concluded. When triggered, as a lot as 2 equal gem, rock or DIAMOND WILD MEGA SYMBOLS will probably be randomly positioned on the grid. The MEGA SYMBOL will alternate completely different symbols in a 2×2, 3×3, or 4×4 sq..
DYNAMITE SCATTER(s) can appear when new symbols fall proper all the way down to fill the gaps on the grid. The DYNAMITE SCATTER will detonate in any case wins have concluded. When detonated, the DYNAMITE SCATTER is far from the grid, along with surrounding gem and rock symbols, in a 2-grid radius from the DYNAMITE SCATTER. 2 DIAMOND WILD symbols will probably be be added.
Detonating 3 DYNAMITE SCATTERS in 1 recreation spherical award 5 FREE SPINS. The FREE SPINS will begin in any case wins conclude. Detonate 3 DYNAMITE SCATTERS all through FREE SPINS to win +5 FREE SPINS, as a lot as a most of 20 FREE SPINS. The MULTIPLIER would not reset between each FREE SPIN.